Then, we create the 3D models following these rules we’ve created. The team works on analyzing what makes the characters unique. From the Relink wiki page for internal use. Thanks to them we can change what was essentially an artistic choice into a rule that will help reflect the illustrator’s artistic style in the world of the game. Our art team for Relink has a really keen eye for noticing these rules and putting them into words the rest of us can understand. It’s easier to think of strategies once we’ve done so, and we can decide to change the lighting to accentuate shadows, or use certain techniques to lighten other areas. We pored over every inch of the original illustrations, analyzed them, and then put our observations into words. How did you work out what these unique rules were? We analyzed each of these elements one by one and thought about how to represent them in 3D. How the features look on the characters’ faces, the way the shadows and light fall as well, there are many elements that only work within the world of Granblue. The illustrations of Granblue follow their unique laws of physics. It’s easy to say what needs to be done but quite difficult to put into practice. This may go without saying, but an illustration is inherently designed to look the best it can be from a predetermined perspective, yet in the case of a 3D model it must look its best from all angles-this was one of the most difficult parts of the process. Elements such as the facial features would appear off. Although this would be faithful to the front illustration, the model viewed from the side is inevitably going to be different from the side illustration. Say we were to take the front and side illustrations of a certain character and base their 3D model off the front illustration. Translating these 2D illustrations into 3D models inevitably creates discrepancies. Illustrations are by nature designed only to be seen from one angle and so there are inherently certain areas which are not true to life in this 2D form. What were the particular hurdles in carrying out this process? During every step of the process we made sure that the feel of Granblue wasn’t lost. For Relink, the graphics team’s main aim was trying to translate these 2D illustrations into 3D models. One of the biggest selling points of the original mobile game Granblue Fantasy (hereinafter “ Granblue”) is its beautiful and unique illustrations. What were your goals in creating the graphics for this game? ■ The world of Granblue Fantasy in 3D! Aiming for high graphical quality in Relink. Thanks to this, I think we were able to get a positive reaction from our fans. To achieve this, we announced the Dragon Knights as playable characters as well as showed off real-time gameplay of multiplayer mode during the live stream. We heard lots of fan feedback about the quality of Relink due to our limited experience in developing console titles, so our top priority was to reassure them otherwise. It is worth mentioning that one of our main intentions for last year’s announcement was to assuage concerns regarding the major switch from a third-party developer to being developed entirely in-house. Yes, there were more game-design details this time, weren’t there? I’m sure the fans can’t wait to get to play it. By demoing a new stage and navigating the user interface, we hope viewers get a real sense of what the actual game will be like. For this year’s live stream, we wanted to show everyone that development is coming along smoothly by featuring the work we’ve done on more specific gameplay mechanics and menu screens. In all of our announcements up to Granblue Fantasy Fes 2019, we had focused on showing general gameplay such as a primal beast fight and multiplayer mode. ■ A more in-depth look at the game’s content and what the Relink devs wanted to show.ĭuring the live stream, what kind of message did you want to bring across to your viewers? In part one, we will be discussing the developers’ progress over the past year, their strategies in turning 2D illustrations into 3D models, and how working from home due to COVID-19 has affected production. The interview will be released in two parts. For all you readers who are keen to learn more, we have interviewed the development team about Relink’s graphics as part of the Cyskill project. Did you catch “ Granblue TV Channel! Festival Edition” on December 12th? During this online live stream, Cygames announced both the release window and development details of Granblue Fantasy: Relink (hereinafter “ Relink”).
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